CARVER is an accronym used for targeting. In this post I am going to go through it in plain language laymen will understand. If you want more formal stuff as well as the scoring matrix click here. Use this method of targeting to look at potential options from your pattern and link analysis.
CRITICALITY- Obviously the point of attacking a target is to hurt the group whose personnel or equipment (infrastructure, etc) you are targeting. No point in going to all the risk and hassle to conduct an attack that will hardly impact the enemy. Lets say you destroy the enemies resupply of underwear, so what. On the other hand if you blow up their fuel it will hurt. This is one significant problem with the 'Shoot the enemy Joey's in the face' plan. Joey is a fine upstanding young man but he is not critical to the mission.
ACCESSIBILITY- Sure it would be nice to kill the enemy President while he has dinner with all the top military leaders and the head of their intelligence agency but that event is probably very secure. No point in planning a mission where you can't reach the target, execute the mission and successfully exfiltrate. To me this is the reality check question.
RECUPERABILITY- How quickly can the enemy recover, repair or bypass the damage? No point in damaging a city road if they can take 2nd instead of 1st. On the other hand knocking out a bridge might take them months to fix, making a 20 mile trip to mess with your safe area into an 80 mile trip and giving you freedom of maneuver for awhile. Recuperability is another reason the shoot Joey in the face plan sucks. Sure folks will get bummed, they will have a ceremony for him, etc but there is a negligible impact on the big picture.
[If you haven't picked it up I do not think much of shooting the enemies junior soldiers as a plan for success. Insurgents cannot risk their lives for a stupid goal of killing some 20 year old kid who only matters to his family and buddies. I am not saying there isn't a reason to engage the enemy in combat, just do it towards a goal. Attack to deny the enemy freedom of movement, harass them and push them out of an area or to capture supplies, for propaganda purposes, knife them in dark allies to put fear in their hearts or whatever. Sort of like exercising if you can't clearly state the reason for doing something it's probably good to question it.]
VULNERABILITY- Can you destroy the target with skills or weapons the team possesses? Not much of a point targeting things you cannot destroy or damage enough to meet your goals. Any redneck could knock a cell phone/ radio tower offline. On the other hand a steel and concrete bridge is a bit harder and the right equipment (explosives, det cord and detonators) really help.
EFFECT- What will the impact of this target be on the political, military, social, economy and in particular the civilian populace? This relates to criticality; how I separate them (maybe wrongly so) is that criticality is the effect on the enemy while effect is on the larger situation. Example, You knock out a bridge that limits regime movement within the AO so it is an obvious criticality win. However this also prevents farmers from getting their crops to market easily and the flow of normal goods/ services are adversely effected. The end result is the economy being seriously hurt which makes lots of otherwise sympathetic people angry with your group.
AND RECOGNIZABILITY- In realistic combat conditions or bad weather can the folks executing the mission quickly and accurately identify the target? Grabbing a 6'3" skinny teenager with short hair and an earring wearing a baggy t shirt, shorts and sneakers at a high school basketball tournament is going to be problematic at best.
Well I hope this gives you something to think about. Use
pattern and link analysis then CARVER and, assuming a decent foundation in small unit tactics, there is reasonable chance of success.
I hope you enjoy this post and have a wonderful Friday.
CRITICALITY- Obviously the point of attacking a target is to hurt the group whose personnel or equipment (infrastructure, etc) you are targeting. No point in going to all the risk and hassle to conduct an attack that will hardly impact the enemy. Lets say you destroy the enemies resupply of underwear, so what. On the other hand if you blow up their fuel it will hurt. This is one significant problem with the 'Shoot the enemy Joey's in the face' plan. Joey is a fine upstanding young man but he is not critical to the mission.
ACCESSIBILITY- Sure it would be nice to kill the enemy President while he has dinner with all the top military leaders and the head of their intelligence agency but that event is probably very secure. No point in planning a mission where you can't reach the target, execute the mission and successfully exfiltrate. To me this is the reality check question.
RECUPERABILITY- How quickly can the enemy recover, repair or bypass the damage? No point in damaging a city road if they can take 2nd instead of 1st. On the other hand knocking out a bridge might take them months to fix, making a 20 mile trip to mess with your safe area into an 80 mile trip and giving you freedom of maneuver for awhile. Recuperability is another reason the shoot Joey in the face plan sucks. Sure folks will get bummed, they will have a ceremony for him, etc but there is a negligible impact on the big picture.
[If you haven't picked it up I do not think much of shooting the enemies junior soldiers as a plan for success. Insurgents cannot risk their lives for a stupid goal of killing some 20 year old kid who only matters to his family and buddies. I am not saying there isn't a reason to engage the enemy in combat, just do it towards a goal. Attack to deny the enemy freedom of movement, harass them and push them out of an area or to capture supplies, for propaganda purposes, knife them in dark allies to put fear in their hearts or whatever. Sort of like exercising if you can't clearly state the reason for doing something it's probably good to question it.]
VULNERABILITY- Can you destroy the target with skills or weapons the team possesses? Not much of a point targeting things you cannot destroy or damage enough to meet your goals. Any redneck could knock a cell phone/ radio tower offline. On the other hand a steel and concrete bridge is a bit harder and the right equipment (explosives, det cord and detonators) really help.
EFFECT- What will the impact of this target be on the political, military, social, economy and in particular the civilian populace? This relates to criticality; how I separate them (maybe wrongly so) is that criticality is the effect on the enemy while effect is on the larger situation. Example, You knock out a bridge that limits regime movement within the AO so it is an obvious criticality win. However this also prevents farmers from getting their crops to market easily and the flow of normal goods/ services are adversely effected. The end result is the economy being seriously hurt which makes lots of otherwise sympathetic people angry with your group.
AND RECOGNIZABILITY- In realistic combat conditions or bad weather can the folks executing the mission quickly and accurately identify the target? Grabbing a 6'3" skinny teenager with short hair and an earring wearing a baggy t shirt, shorts and sneakers at a high school basketball tournament is going to be problematic at best.
Well I hope this gives you something to think about. Use
pattern and link analysis then CARVER and, assuming a decent foundation in small unit tactics, there is reasonable chance of success.
I hope you enjoy this post and have a wonderful Friday.





Chief Instructor said...Question: What's the deal with the chest rigs? I honestly have not even considered them as part of my preps. If I'm on foot, I'll have a backpack. Is the idea of the chest rigs that you can have easier access to magazines? Is that it or am I missing something? They seem like they'd be used if you had a bug-out location and were patrolling the grounds. Are there other uses?